100,000 iPhone Developers competing for your hard-earned cash

Apple has announced that over 100,000 people downloaded the iPhone SDK in the first four days of release.  I knew the numbers were going to be incredible, since it took me nearly 8 hours after the announcement just to be able to reach the download page, and then I still had trouble downloading the SDK.

Amazing.

And at first glance, it seems that gaming companies are going to comprise the bulk of the first apps available in the App Store for the iPhone.  We’ve already seen companies like Sega and Electronic Arts showing off their wares at the SDK announcement event last Tuesday, but now some other folks have announced their initial offerings.

Namco states that they are working on iPhone versions of Pac-Man and Galaga. (Yes, I’m already drooling over Galaga, quite possibly the greatest video game ever invented.  If I can have it on my iPhone, I won’t have to buy the full-size arcade game.  My fiancee will be happy to know this.)

Not to be left out in the cold, PopCap has announced that they’re working on iPhone versions of Zuma and the immensely popular Bejeweled.  Now if we can get someone to get Tetris on the iPhone…

I’m wondering if any of the WordPress folks were paying attention when Six Apart announced that they will have a native iPhone interface for TypePad users.  My first blog was hosted on TypePad, but I’ve since moved on to WordPress on all my sites.  I’d love to see someone create a useful interface for WordPress on the iPhone, true blogging on the go.  Sure would make my time much more productive.

Best of luck to everyone working on apps for the iPhone and sending in applications to the iFund.  If you’re a new company and you want to talk about what you’re working one, we’d love to have you on iPhone Developer Radio when we launch.  We’ll be taking interviews soon for a launch in early May.  Might even have a few “beta” episodes out before then.  If you’d like to be on, head over to our contact page and drop me a line.  We’re building up a list of interviews and sponsors as we speak.  Check back at iPhone Developer Radio soon for our launch.

With possibly 100,000 developers already onboard, Apple has definitely made a great start at turning the iPhone into a platform and not just a product.  Are we seeing the beginning of the end for the notebook computer?  Not sure, but we’ll have to wait and see.

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